Unlimited Quick Guide Logo

This site attempts to alphabetize all keywords and concepts from the Unlimited Comprehensive Rulebook for quick and easy reference during play. This site is a fan project by Joe Lutovsky and not affiliated with Fantasy Flight Games.

Unlimited Quick Guide last updated: 11.03.2024. Rulebook Version 3.0

A

Abilities and Effects Actions Action Abilities Active Player Action Phase Additional Cost Ambush Another Arena Aspect Aspect Penalty Attached "Attacks and Defeats" Attack With a Unit Attacker Attribute

B

Base Base Zone Blast Counter Bounty

C

“Can and Can't” Capture Cards Card Anatomy Card Types Choose Combat Damage Completes an Attack Constant Abilities Control, Controller Coordinate Copy Cost Counters

D

Damage Deck Deckbuilding Defeat Defender Defending Player Delayed Effect Deploy Determining Responsibility Discarding a Card Discard Pile Draft Format Drawing a Card

E

Effects Empty Deck Ending the Game Enemy Enters Play Epic Action Event Event Abilities Excess Damage Exhausted Experience Token Exploit X

F

First, Second, Etc "For Each" "For Free" For this Attack, For This Phase Friendly

G

Game Area Game State Give/Get Game Structure Golden Rules Grit Ground Arena

H

Hand Heal Hidden Information HP

I

"If You Do" Ignore In-Play and Out-of-Play Initiative, Initiative Counter Instead

K

Keyword Abilities

L

Last Known Information Lasting Effect Leader Leaves Play Limited Formats Look At Lose (An Ability)

M

May Modifiers Mulligan Multiplayer Must

N

Name Name a Card Nested Ability Nested Action

O

On Attack Ability Open and Hidden Information Opponent Other, Another Out-of-Play Overwhelm Owner

P

Pass Permission (vs. Restriction) Phase Plan Counter Players Play a Card Play Area Play restrictions Playing with More than Two Players Power Premiere Format Prevent (Damage) Printed Put into Play as a Resource

R

Raid X Random Ready Referential Abilities Regroup Phase Remaining HP Reminder Text Replacement Effect Resources Resource Zone Responsibility Restore Restriction (Vs Permission) Return Reveal Round

S

Saboteur Sealed Format Search Sentinel Set Aside/Being in No Zone Setup Shield Token Shielded Shuffle Simultaneous Triggers (One Player) Simultaneous Triggers (Two Players) Smuggle[Y] Space Arena Subtitle

T

Take Control Take the Initiative Text Box "Then" Timing - Attack With A Unit Timing - Play A Card Timing - Use an Action Ability Token Trait Triggered Abilities Triggering Condition Twin Suns (Multiplayer Format) Two-Player Constructed Formats

U

Unique, Unique Icon () Unit Up To Upgrade

W

When Defeated When Played

Y

You "You May"

Z

Zones